Submitted by gwagner on
Test the Drag & Drop Mechanism
The HTML specification defines an event-based drag-and-drop (D&D) mechanism, which is supported by all current major browsers (including IE11 and iOS/Safari), except on Android, according to caniuse. The main concepts of the HTML D&D mechanism are:
-
A drag-and-drop operation is a complex user action composed of a drag user action performed on a source element (the "drag element") followed by a subsequent drop user action performed on a target element (the "drop zone").
-
Using a pointing device (such as a mouse), a drag user action consists of a
mousedownevent on a drag element followed by a series ofmousemoveevents, while the subsequent drop user action normally consists of the mouse being released on the drop zone element. -
When a browser detects a drag user action, it raises a
dragstartevent followed by a series ofdragoverevents while the user keeps dragging the drag element. -
When a browser detects a drop user action, it raises a
dragendevent followed by adropevent.
A minimum setup for a D&D operation is obtained by taking the following steps:
-
HTML elements can be made draggable by setting their
draggableattribute totrue. Image (img) and hyperlink (a) elements, as well as text selections, are draggable by default. The D&D API requires to transfer data (about the drag source element) by invoking an event handler for thedragstartevent. So, we get the following HTML code:<div id="drag" draggable="true" ondragstart="handleDragStart(event)">Drag me...</div>
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When a draggable element is dragged somewhere, the D&D API requires to transfer data from the drag source element to the drop target element via the user interface events involved (mainly
dragstartanddrop). So, we need to define a JS function that handles thedragstartevent such that a data item of the event'sdataTransferobject is set:function handleDragStart( evt) { evt.dataTransfer.setData("text/plain", evt.target.id); }Notice that we create a
dataTransferitem of type "text/plain" (normally, this should be a MIME type, but could also be a user-defined type keyword) with the drag element'sidas its value. -
HTML elements can be turned into a drop zone for a D&D operation by invoking an event handler for the
dragoverevent and another one for thedropevent:<div id="dropZone" ondrop="handleDrop(event)" ondragover="handleDragOver(event)"></div> -
When a draggable element is dragged over an element where it is supposed to be dropped (the "drop zone"), the D&D API requires to prevent the browser's default behavior by invoking
preventDefaultin the JS function that handles thedragoverevent:function handleDragOver( evt) { evt.preventDefault(); } -
Finally, the
dropevent needs to be handled by making use of the transfered data items for achieving some effect. For instance, we can use the transferredidvalue of the drag element for positioning it within the drop zone element:function handleDrop( evt) { var dragElId = evt.dataTransfer.getData("text/plain"), dragEl = document.getElementById( dragElId), x = evt.clientX, y = evt.clientY; dragEl.style.position = "absolute"; dragEl.style.left = x +"px"; dragEl.style.top = y +"px"; evt.preventDefault(); }Notice that the dataTransfer item type string (in our example "text/plain") is a key for retrieving the value of the data item.
The HTML D&D specification defines some unnecessarily complex features
that seem to be simplified by browser implementations. For instance, it
requires that the three events
dragstart, dragover and drop are
cancelled (by invoking preventDefault in the respective JS
event handler) for allowing to drag into a drop zone, but it turns out to be
sufficient to do this for dragover and drop.
The specification also defines a few additional features, which are,
however, not that much important, like the dropEffect
attribute for setting the drag shape (indicating either a move, a copy or a
drag link operation).
For indicating to the user that an element is draggable, we set the cursor shape to a "move" symbol whenever the cursor is over a draggable element, using the following CSS code:
[draggable=true] {
cursor: move;
}
The following code of the complete example also contains CSS style rules, e.g., for positioning and sizing the drop zone.
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta charset="utf-8">
<title>Test Drag&Drop</title>
<meta name="viewport" content="width=device-width, initial-scale = 1.0" />
<style>
#drag {
width: 100px;
height: 100px;
padding: 10px;
background-color: deeppink;
z-index: 1000;
}
[draggable=true] {
cursor: move;
}
#dropZone {
position: fixed;
width: 100%;
height: 100%;
background-color: pink;
}
</style>
<script>
function handleDragStart( evt) {
evt.dataTransfer.dropEffect = 'copy';
evt.dataTransfer.setData("text/plain", evt.target.id);
}
function handleDragOver( evt) {
// allow dropping by preventing the default behavior
evt.preventDefault();
}
function handleDrop( evt) {
var elId = evt.dataTransfer.getData("text/plain"),
el = document.getElementById( elId),
x = evt.clientX, y = evt.clientY;
el.style.position = "absolute";
el.style.left = x +"px";
el.style.top = y +"px";
el.textContent = "Moved to "+ x +"/"+ y;
evt.preventDefault();
}
</script>
</head>
<body>
<h1>Test Drag & Drop</h1>
<div id="drag" draggable="true" ondragstart="handleDragStart(event)">
Move me into the pink area (the drop zone).
</div>
<div id="dropZone" ondrop="handleDrop(event)" ondragover="handleDragOver(event)"></div>
</body>
</html>

